What medieval armies can do best. |
- Progress ~10 miles in a day.
- Pillage a burn all non-fortified settlement.
- Scout 1 day ahead in all possible directions.
- Unlikely to cause fatigue.
- Uses victual stores.
- Prevents desertion and infiltration.
- Options/Emphasis:
- Speed first :
- Likelier to get tired, Select the shortest anticipated route, less likely to be found by scouts, bypass castles, walled towns.
- Profit first :
- Select the most profitable route, Automatically attempt to impress fortified obstacles (if not, bypass), Good for morale (in general).
- Tactical :
- Tight column movement, less likely to be ambushed, slow, likelier to get tired.
- End triggers:
- Specified destination reached.
- Specified time span reached (1 day by default).
- Opportunity OR challenge encountered.
Rest (field army)
Resting with your 10,000 best friends and no running water. |
- No progress toward objective.
- Higher rate of victuals consumption.
- Resting.
- Likelier to be found by scouts.
- Options/Emphasis:
- Reorganization
- Address discipline, cohesion, training.
- End trigger:
- Specified time (default= until rested).
- Specified length
- Opportunity OR challenge encountered.
Sieges, the worst way to spend time in the field. |
- No movement, scouts used as defensive screen.
- Higher victuals consumption.
- Lower fodder consumption.
- Daily attempt to negociate surrender.
- Engineering operations : make siege engines, sapping, etc.
- No looting of wealth.
- Morale depend on belief in a successful outcome.
Sign your name here and I'll give you a shiny helmet. |
- 1/8 of total population is likely be raised as troops in 1 Month (or 1/16 in two weeks, or 1/32 in one week, etc.). Every increase in proportion, or cut in time by a factor 2 makes it less likely.
- Troop type and quality depends on:
- Local specialty.
- Warfaring tradition.
- Loyalty.
- Funds.
- Non-immediate threat to home base.
- Can be applied on foreign specialists (Genoese crossbowmen, Swiss Pikemen, German Mercenaries, etc). Ask GM for parameters.
Alright, the metal bit at the end goes into Englishmen's vital organs. |
- Like Indenture, but up to 1/4 population in 2 weeks.
- Troops quality almost always untrained for maneuvers.
- Bound to defense of their own community (use Indenture otherwise).
- Do not depend on funds, but depend on weapon and armor stores.
- Likely to affect the local economy.
- Less likely to be successful in non-fortified area.
- Likelier in localities with Castles and Fortresses.
Evacuate Civilians (Owned territory only)
- Deny opponent some/all of the loot.
- Faster economic recovery (but enhanced chance of famine later).
- Liege Lord responsible for victuals and accommodation.
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